Disney Mobile has made a number of really smart moves over the past few years (starting with acquiring Tapulous, all the way up to allowing a game tester to make them a great game). Now here's another brilliant move: they've signed a deal with developers Keith Shepherd and Natalia Luckynova (also known as the very nice married couple behind Imangi Studios) to help them make a Brave-branded version of Temple Run. The game itself is actually being put together by a third-party game developer, but Imangi had input on the finished product, and the deal has actually been in the works for quite a while, even before Imangi saw all of its astronomical success with the golden idol running game. Imangi told me at GDC this year that they were being careful about choosing partnerships, but apparently this partnership with Disney met with their approval. Temple Run Brave should be in the App Store for 99 cents on June 14 (though my guess is that given how popular Temple Run has been as a free game, it'll drop to free soon after that). Disney has shown a lot of insight into the App Store in the past, and this latest deal with a very hot indie studio is no exception.Disney taps indie studio for Temple Run Brave originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 04 Jun 2012 15:00:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Showing posts with label Game Developer. Show all posts
Showing posts with label Game Developer. Show all posts
Thursday, 28 June 2012
Game Developer-Disney Mobile-Game Tester
Disney taps indie studio for Temple Run Brave
source:http://aol.it/KWrekz
Labels:
Brave,
Deal,
Disney,
Disney Mobile,
Disneymobile,
Game Developer,
Game Tester,
Imangi Studios,
Imangistudios,
Ios,
Ipad,
Iphone,
Temple Run Brave,
Templerunbrave
Saturday, 31 March 2012
Game Developer-Ipad
Wonder What Games Might Look Like On The New iPad? Check This Out
The new iPad, if rumors are to be believed, has an extremely high-resolution screen — better than most monitors and packed into a quarter of the display space. The result? iPhone 4-like Retina goodness. But it's actually kind of hard to visualize this, since most pixel-dense displays are small, and we're used to a certain level of aliasing on our bigger displays.Game developer Pixels on Toast has done the work of preparing their upcoming game Food Run to the expected 2048x1536 resolution. The results may help you get into your head just how many pixels we're talking about here. read more..
source:http://bit.ly/xA5mix
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