Cocoanetics has noticed something that's become apparent to most iOS developers already: with the advent of iOS 6 in a few weeks, Apple is essentially phasing out support for iOS on the iPhone 3G. Apple is slowly deprecating frameworks that iPhone 3G-compatible apps require from Xcode and app libraries, and the upcoming version of Xcode (4.5, currently in development) specifically states that it does not support armv6 devices or anything below iOS 4.3. In other words, both the original iPhone and the iPhone 3G have become extremely difficult for iOS developers to support, and by the time iOS 6 rolls around this fall, there will be essentially no reason for devs to try and make sure their apps and games work on the older hardware. While it may be technically possible to maintain separate codebases for newer and older hardware (by running old versions of Xcode), even the largest developers won't have financial reasons to do so. And the audience likely won't care much anyway. The number of people this affects grows smaller and smaller every day -- most phone contracts last about two years, which means it's been a few generations since the iPhone 3G was released in 2008. And there are a whole lot of new technologies for developers to take advantage of, including iCloud, Automatic Reference Counting, and Storyboard development, that make apps easier and quicker to develop and would never work with the older iPhone models anyway. Apple's never been accused of sticking with a product for too long -- the company has a reputation for moving on to the newer and better as quickly as possible. For developers, the iPhone 3G is essentially being lowered into the ground for good. Of course, that doesn't mean consumers are obligated to dump them; the existing apps they run will still work.iOS developer toolchain will bid farewell to the iPhone 3G originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 08 Aug 2012 22:00:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Thursday, 16 August 2012
Iphone 3G-Ios
Wednesday, 18 July 2012
Management Service-Management Company-Technology Assets-Deutsche Telecom-Global Telecom
Apigee, the API management company that was most recently spotted powering that new "print to Walgreens" feature in half a dozen or so mobile applications, is now acquiring the technology assets of WAC, aka the Wholesale Applications Community. WAC, an alliance of global telecom companies, like AT&T, Verizon, Sprint, Deutsche Telecom, China Mobile, Orange, and others (and pegged by TechCrunch writer Jason Kincaid back in 2010 as "a disaster in the making") was intent on building a platform that would allow mobile developers to build an application once, then run it on any carrier, OS or device. The group also developed network API technology, which is another key piece to today's acquisition.WAC itself is now being folded into the GSMA, while its assets and the personnel behind the program (14 or 15 folks) are being acquired by Apigee. Terms of the deal were not disclosed, but Apigee CEO Chet Kapoor confirms that there are no new investors as a result. read more..
Wednesday, 25 April 2012
Personal Servers-Kickstarter-Deepworld-Project
When I first met the guys making Deepworld, a 2D sandbox-style building game similar to Minecraft, at GDC in March, I told them that the project would be bigger than they thought. They do have extensive experience developing software and servers, but running a game this big requires a significant investment. It looks like they now agree. The game has spawned a Kickstarter project to try and raise some early funds for servers and development. The group is offering several prizes to supporters, including your own personal servers and worlds, art books and other swag, plus the possibility of getting your own items, name, or even pictures in the game itself. The goal is US$20,000, overall, and as of this writing, the guys have raised about $4,000. They say they want to take the project full-time, and this money will help them do that. I definitely wish them well. Deepworld looks good, and as I said when I first saw it, the Mac (and iOS) would benefit from a game like this.Deepworld launches Kickstarter project to help fund a Mac beta originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 23 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..