Republique is an upcoming iOS title that's made a lot of noise by getting funded on Kickstarter recently, to the tune of half a million dollars, but I've had one nagging question about it: How exactly are they going to distribute the app to all of their backers? The most obvious solution would be to put a password gate inside of an app, but Apple doesn't allow that. If you have to lock content in your app, then you're clearly selling it outside of the App Store, which means you're dodging Apple's 30% cut. So what's their plan? Republique hasn't yet said, only that it's still being decided. Fortunately, however, here's the answer. The folks behind Zombies, Run! say that all they had to do to distribute an app for Kickstarter backers was ... ask. Apple agreed to let them have two versions of the app on the store -- one just for sale, and another that was free with a password gate in it. There were two limits, however: There had to be at least some content in the password-closed app, so people who just randomly came across it weren't confused. And Apple made the app developers take down any preorders once the app went live, so that Apple didn't lose any sales of its own. Good to hear that distribution this way is possible -- there are a few other Kickstarter projects that will need to make use of a plan like this when they are released. The key, according to Six to Start, is to get in touch with Apple early, and keep that communication flowing.How to distribute Kickstarter apps: Ask Apple originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 16 May 2012 14:45:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Sunday, 20 May 2012
Unofficial Apple Weblog-Password Gate-Kickstarter-App Store
Wednesday, 25 April 2012
Personal Servers-Kickstarter-Deepworld-Project
When I first met the guys making Deepworld, a 2D sandbox-style building game similar to Minecraft, at GDC in March, I told them that the project would be bigger than they thought. They do have extensive experience developing software and servers, but running a game this big requires a significant investment. It looks like they now agree. The game has spawned a Kickstarter project to try and raise some early funds for servers and development. The group is offering several prizes to supporters, including your own personal servers and worlds, art books and other swag, plus the possibility of getting your own items, name, or even pictures in the game itself. The goal is US$20,000, overall, and as of this writing, the guys have raised about $4,000. They say they want to take the project full-time, and this money will help them do that. I definitely wish them well. Deepworld looks good, and as I said when I first saw it, the Mac (and iOS) would benefit from a game like this.Deepworld launches Kickstarter project to help fund a Mac beta originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 23 Apr 2012 09:00:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..