Want to play a Blu-ray disc on your Mac? Apple doesn't include Blu-ray as an option, but they are readily available through 3rd parties like Amazon or Other World Computing. You'll also need software to play the disc, which is where the Macgo Blu-Ray Player comes in. I reviewed the Macgo Blu-ray Player software more than a year ago and found it pretty flaky. It dropped frames, was slim on features, and not something I could get to excited about. The updated player is a completely different story. I tested the software on a Mac Pro, and also an older (2006) MacBook Pro. I'm pleased to see that the Blu-ray movies I tested it on worked just fine, there were no dropped frames, even when running movies full screen. That's much better than my last outing with the software, and smooth playbook on my aging MacBook Pro was impressive. The app also supports DTS5.1 surround sound if you have hardware that can play it. The Blu-ray Player software requires an internet connection when you first put in a new disc. This is due to the copy protection scheme built into the discs by the motion picture studios. One a disc gets its keys, you shouldn't need to go online again. If you try another disc, it's the same process. The Mac app has added some new features, including screen grabs, and what they call 'AirX' which allows you to beam a Blu-ray movie playing on your Mac to an iOS device -- on your same WiFi network, of course. This new version works much better than the old versions I tried, and movie playback is flawless but I can't say the same for the AirX feature. When I first tried it, Blu-ray Player crashed, then a second try went a bit further, but my iPhone and iPad reported a 'can't find the server' message, even though I'm sure I followed the setup instructions correctly. I think there's more work needed on this feature. The app has extensive help and an actively updated website. You can download a free copy and test it to see how it works with your hardware. If you want to view Blu-ray movies on your Mac, this is pretty much it right now, other than some open-source hacks that don't work very well and aren't as easy to use. There is a summer special on the Macgo Blu-ray player software for US$39.99, which is $20 off. The sale lasts until August 19th. Apple has never officially supported Blu-ray on the Mac, and the late Steve Jobs famously called the licensing terms a "bag of hurt." Even so, some people like the 50 GB capacity of Blu-ray media for backup, and if you have the hardware, wanting to play a movie in HD is an obvious next step Check the Gallery for some screen grabs and a look at the GUI for Blu-ray Player. Gallery: Mac Blu-ray PlayerMac Blu-ray Player software plays HD movies on your Mac originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 16 Aug 2012 17:00:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Friday, 17 August 2012
Mac Blu-ray Player software plays HD movies on your Mac
Sunday, 12 August 2012
Personal Information Management Application-Modern Operating Systems-Web Applications
Ecco Pro, a much beloved outliner and personal information management application for Windows was discontinued about 15 years ago. But you can still download it and run it on Windows 7 today thanks to the efforts of a handful of volunteers. Even though the software isn't open source a few devotees have continued modding it and keeping it current for modern operating systems. They say that no modern application has yet replicated its functionality.Another piece of software with longevity is Eudora, which as of 2009 was still in use by Steve Wozniak as per an interview with Lifehacker. Wozniak didn't say which version he's using, but since he says it's been discontinued, I assume he's using Eudora 6.2.4 or earlier, not the newer Thunderbird based Open Source Edition. I've heard of people using versions as old as 3. They say they can still do stuff with it they just can't do with anything else.If these were web applications, what are the odds people would still be using them today, more than a decade after they were officially discontinued? And are there any new web applications out today that are so good that 15 years from now users will still be clinging to them? read more..
Friday, 27 July 2012
Mac Os X Mountain Lion-Adobe Photoshop-Minor Issues-Software
Adobe and Avid have reported only minor issues with their applications on Mountain Lion, in a pair of posts on their respective websites.
The main issue with Avid's software is related to the Gatekeeper security feature:
Avid is in the process of preparing code-signed versions of our applications and plug-ins that are compatible with Mountain Lion. We realize that users will temporarily wish to work with versions that are not yet signed. Unsigned software can trigger warning messages from Gatekeeper which Avid users can easily bypass, then proceed to install and run their software.Avid does report a few small problems when using Pro Tools 10.2 and lower, including a problem with Core Audio and another regarding some commands ceasing to function.
Adobe says that there are no known issues with Adobe CS apps and Mountain Lion.
Adobe and Apple have worked closely together to test Adobe® Creative Suite® 5, 5.5 and CS6 editions and individual products for reliability, performance and user experience when installed on Intel® based systems running Mac OS X Mountain Lion (v10.8). Earlier versions of Adobe Photoshop® (CS3 and CS4) software were also tested with Mountain Lion and there are currently no known issues.Adobe requests that users discovering problems report them to Adobe. read more..
Wednesday, 25 July 2012
Virtualization Software-Desktop Software-Retina Display-Macbook Pro-Parallels
Parallels has announced that its popular virtualization software is ready for the Retina Display MacBook Pro. Parallels Mobile was updated for iOS device Retina Displays earlier this year. The desktop software has now followed suit and is ready to let you see OSes such as Windows 8 and Windows 7 running on your brand new MacBook Pro. And, if you need a copy of Parallels, you can grab it in this excellent bundle of software, featuring over $900 worth of apps for just $50. Someone asked me the other day how to find some excellent Mac apps, and I recommended they grab a bundle and start installing. Even if not all the apps are great, chances are there'll be something good in there well worth the purchase price. [via 9to5Mac]Parallels 7 for Desktop gets the Retina Display treatment originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 11 Jul 2012 20:30:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Friday, 13 July 2012
Kindle Reader-Amazon Kindle-Ipad
When iOS 6 arrives later this year, iPad pioneers who are still using their first-generation devices will find that they can't upgrade to the new operating system. If you're not handing that iPad over to your kids (or parents), you might wonder what you can do with the device. Sure, you could still run iOS 5 and all of your previous apps, but Macworld's Lex Friedman has a better idea -- turn that old iPad into a dedicated e-reader. While you can buy an Amazon Kindle for as little as US$79, there are some advantages to using an iPad as an e-reader. Compared to its one-trick brethren, the iPad has a more powerful processor, a brighter display, and the advantage of multi-touch gestures. On the other hand, that inexpensive Kindle is much lighter and more readable in daylight... Should you decide to keep the iPad as a Kindle substitute, Friedman suggests paring the distracting apps down to a minimum, disabling notifications (or even setting the device to Airplane Mode so it can't access the Internet), and locking the screen orientation. For software, there are plenty of reading apps -- Amazon's Kindle Reader, Apple's iBooks, Newsstand, Zinio, and even Nook and Kobo. Reading content from the Web is easy with apps like Instapaper ($3.99), Pocket (free), and Readability (free). What about you? Do you have a first-generation iPad that you'll be replacing? What are your ideas for repurposing that hardware? Leave us a note in the comments.Convert an old iPad into a dedicated e-reader originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 10 Jul 2012 13:00:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Monday, 21 May 2012
Software-Soluto
Disrupt NYC 2012 begins in approximately 12 hours (tickets here). But it's been two years since Soluto, the software that will make your computer simply run better, took home the Disrupt Cup at the TC Disrupt NYC Battlefield in 2010. The company entered the competition with a total of $7.8 million, and after walking away with the $50,000 round, secured another $10.2 million in Series B from Index Ventures for a total of $18 million in funding under their belts. It's been a wild ride, starting with about 400 users as the then-stealth company stepped on stage, and only a few days later they were dealing with hundreds of thousands of users. In fact, CEO and co-founder Tomer Dvir said that the platform almost had trouble dealing with all the data being sent back by the flood of new users. But, in his own words, "Disrupt is one of the best ways to release." Here's the interview I had with Mr. Dvir in its entirety: read more..
Sunday, 13 May 2012
John Holdsworth-Injection-Xcode
Are you one of the many devs who miss Xcode's "Fix and Continue" feature? Apple removed "Fix and Continue" in Xcode 4. This option allowed you to patch your binary with updated code, as you ran and debugged it. Well, there's good news. Developer John Holdsworth has released Injection for Xcode. It's an OS X application that lets you inject those same code changes into running applications for development and debugging. It works with both OS X and iOS apps, including those running on devices. It works by allowing your classes to be recompiled selectively as class categories. These are loaded at run time via bundles, and override your originally compiled code. So you can modify, enhance, and adapt your code during run time and tweak elements on the go. Holdsworth has been working with this feature for quite a long time. He writes: In London there were two banks which embraced NeXT for developing front office trading systems in an age before even windows 3.1. The hardware was only just up to it however and build times where at three quarters of an hour so we started using this means of patching the app using bundles rather having to relink the whole thing. I asked him to fill in some of his background about working with Apple and NeXT technology. He responded: I first encountered NeXT in 1989 at IRCAM the computer/music research institute in Paris where I fell in love with Objective-C. It's great to see things coming full circle with all this memory managed stuff, and C++, such a half baked language falling away. How ironic that it should be a mobile device which paved the way. If you ask me the closest we've been to Object-Oriented Nirvana is Smalltalk, and Objective-C is pretty close to that. Steve visited one day spinning the reality distortion field about the new "autorelease" mechanism. Quite the mystic. My only other claim to fame was when the Apple purchase of NeXT came through I sent him an email enthusing greatly and got a reply saying "Thanks John, a Merry Christmas to you and your family."
Been a disciple ever since. Shame I didn't buy the stock. Unfortunately, Apple has been a bit squirrelly about letting Injection into the OS. Holdsworth first hoped to start selling Injection on the Mac App Store back in February. Apple has been sitting on the app for months, failing to give it a thumbs up or down. Do you want to help out? Drop Apple a note at appreview@apple.com and ask them to expedite approval on Injection for Xcode (App number #id498448895). Until then, Injection for Xcode is available on Holdsworth's personal site. It offers a two-week trial period and costs US$9.99 (individual license) or $25.00 (corporate) after that. Licenses are issued per-machine. To purchase, the app guides you through PayPal (via a web view) after the trial period.DevJuice: Injection for Xcode originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 10 May 2012 16:00:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Friday, 11 May 2012
Product Development Network-Everyday Objects-Milk Jug-Software
For just about a week now, GE and product development network Quirky have been running an interesting contest -- they've challenged people to come up with ways to improve everyday objects by making them "smarter with software". Unlike the traditional Quirky production and development process though, the winning concept will be fashioned into an actual working device by the end of the month.The problem with so many thoughtful, potentially useful entries is that only one of them will actually make the transition from pitch to product. Now with the selection process closed, TechCrunch has learned that Quirky's design and engineering team will be developing a smarter... milk jug? read more..
Sunday, 6 May 2012
Parallels Desktop-Virtual Machines
The Parallels Mobile app (US$4.99 intro price, regular price $19.99) received an update today that provides support for the Retina display on the new iPad. The update is free to all existing users of Parallels Mobile. Parallels Mobile is designed to allow remote operation of virtual machines running under Parallels Desktop 7 for Mac. According to the company, the user interface and icons of the app were re-created in 264 pixel per inch high-resolution for the best possible user experience. When your Mac or virtual machine resolution is set higher than 1024 x 768, it's now possible to see all of the applications, files and images on the virtual machine with outstanding image quality. Parallels has also improved the login experience for connecting your Mac and remote iPad, and the app now supports international keyboards for the Mac host and Windows virtual machines in all languages supported by iOS.Parallels Mobile updated for Retina display originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 02 May 2012 12:15:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Sunday, 1 April 2012
Iphone-Apps-Ipad
Unfortunately, I haven't been able to afford a new iPad yet (nor have I had time to drool over one at the Apple Store), but I've heard from many of you just how amazing that Retina display is. I'm not surprised. The iPhone's transition to the Retina was great, and it must be even better on a larger scale. Of course, there's a tradeoff for having graphics that look this great in a universal app. Developer Justine Pratt has run through a few of the pros and cons of going universal. The most obvious drawback is app size. Those bigger graphics take up more space, and for many graphics-heavy applications, that could put them over the cellular data download limit (now at 50 MB). Universal apps specifically are taking this hit, even if they're not running with the new iPad-sized graphics on the iPhone hardware. There are good reasons to stick with universal as well, of course. Customers like apps that run on both devices. Given how different iPhone and iPad versions of an app can be, a universal often feels like getting two apps for the price of one. But each developer has to decide for themselves whether universal is the right way to go or not. In the past, universal was almost a no brainer, but I think as more and more devs figure out just what the differences are in the experience on the iPad and the iPhone, we'll see more and more devs (with limited resources, at least) choosing to split their apps up and run them device only more often.The trouble with universal apps and the new iPad originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 20 Mar 2012 08:05:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Sunday, 18 March 2012
Restaurant Customers-Apple Products-Food And Drink-Environments-Servers
We've posted before about Hubworks, a company based in Idaho that develops consumer-facing solutions for ordering food and interacting with servers at restaurants via iPads. Most of Apple's sales are directly to consumers, but Hubworks is just one company of many that's getting more involved in business-to-business sales of Apple products. These companies are the main reason you're soon going to see iPads used in kiosks and sales environments all over the world. Hubworks' VP of sales and marketing, Aaron Gabriel, told me, "In the next six months this is something that people will be able to go and see in their local environments." Currently, Hubworks is working on big deals with a few big "large international chains" of restaurants, with pilot programs and trials currently underway to check out how viable these iPad solutions can be. But Gabriel is convinced the iPad has a place in the retail and food sales environments. Hubworks uses its own special case for the iPad. The unit hooks up to Apple's tablet through the dock connector. It contains a credit card slider unit to charge customers and plugs into a point of sale system already working at the restaurants to deliver food and drink orders back to the kitchen. Hubworks has developed its own app to do that, though the iPad can have other apps or games running on it as well. The unit also has a battery pack that allows the iPad to be used for up to 18 hours. While the company hasn't squared away a security solution yet, Gabriel says, "we haven't had any problems thus far." Eventually there will probably be sensors on the iPads to let restaurant management know if they've been carried out the door by less-than-honest customers. Why haven't we seen this solution implemented on a wide scale yet? Gabriel says most of the biggest restaurant chains "just want to see it develop a bit" first and would like to "gather some performance metrics" before widespread deployment. In other words, restaurants are interested in giving iPads to customers, but don't want to be the first to do so. Gabriel is convinced that once these chains see a successful program in action, they'll all jump in on the idea. "These first deals are very important," he says. Once we do see these iPads in stores, Gabriel says there are more benefits than just the customers getting to play with Apple's tablets. Some servers were worried that with customers ordering from the iPad their tips would go down, but Gabriel says, "the average check size is going up" at restaurants where the customers use iPads to order their food and drink. With service that's quicker and ordering that's easier than ever, servers have more time to talk and customers buy more food than usual. That's the kind of stat that could really kick these programs into more widespread use. It may be only a matter of time before you're given a menu at your local chain restaurant printed on an iPad.Hubworks uses iPads to help restaurant customers order food originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 15 Mar 2012 07:00:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Sunday, 11 March 2012
Price Inflation-Sticker Shock-Price Points
If you're one of those who lament that things cost a lot more now than they did five, 10 or 50 years ago, you can keep track of exactly how much your costs have changed using Sticker Shock. Create lists of items you commonly use or pay for, like a gallon of milk or your electricity bill, and then track its cost over time by adding different price points. You can break it down into a graph or a running list of changes. It's a good supplement to your budget if you want to predict how much costs could change in the immediate future, but it's also a useful app for journalists and researchers who crunch this sort of data on a regular basis. Sticker Shock is US$1.99 on the App Store.Sticker Shock drives home the reality of price inflation originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 06 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Saturday, 10 March 2012
Html5-Ios
AllThingsD reports that Spaceport.io, which makes a cross-platform gaming SDK, has tested the speed of HTML5 rendering on iOS and Android. The results show that iOS is faster by far. Spaceport used its own benchmark, called the "PerfMark," which counts the number of moving images on a screen at 30 frames per second, a rate that provides a near-native user experience. The group demonstrated that HTML5 games ran significantly faster on iOS 5 vs. the Android devices tested. Specifically, iPhone 4S scored 252 PerfMarks and the iPad 2 scored 327. In comparison, the newer Samsung Galaxy Nexus smartphone scored 147 and the Kindle Fire scored only 25. You'll find more details at VentureBeat. As for tablets, the iPad 2 beat every Android device it was pitted against. "HTML5 is getting faster over time, as seen in the latest OS updates across Android and iOS," said Spaceport.io founder Ben Savage. "Although this is a welcome trend, there is still a long way to go." Several companies are jumping on the HTML5 bandwagon, hoping to create a game that will run on many platforms. It will be interesting to see how the next-generation iPad, "iPad 3" if you will, would score on Spaceport's test.Report: iOS beats Android at HTML5 rendering originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 05 Mar 2012 15:00:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Friday, 2 March 2012
Reading List-Readability-App Store
Readability is now in the iOS App Store, ready to change how you read the web. We were able to get a preview copy and have been playing with app for a few days. It's a universal app that lets you browse articles without the clutter of ads, superfluous links and redundant images. For those who use Readability in a third-party client like Tweetbot, you'll immediately feel at home when you first open the app. The idea behind Readability is similar to Instapaper and Read It Later, you browse the web on your desktop or mobile browser and send articles to Readability to read. When you launch the app, you'll need to enter your Readability login credentials or sign up for a new account. You'll need this account so you can access your reading list, which is shared across devices. Using Readability to read is a pleasant experience for those who like to get to the meat of an article - the words. The app does an excellent job of taking the core parts of a post and presenting it in a pleasing way. If you don't like the way Readbility displays the text, you can change it by adjusting the font size and column width. There's even a toggle to change the color theme for night and day reading. It's easy to add items to Readability and then read them on your iOS device. You can add articles using a desktop browser, from desktop apps like Reeder, and from mobile apps like Tweetlogix and Pulse. If you're using mobile Safari you can easily copy the URL of a web page and Readability will ask you to add it to your reading list when you open the app. Overall, I enjoyed using Readability. I love the clean interface and how it formats an article so you can jump right in and start reading. The ability to sync articles between devices is also a major benefit. I spend a lot of time on my computer during the day and read on the iPad at night. Readability works perfectly for my reading habits. Though I like Readability, the biggest question is whether I will keep using it. There are so many options for consuming media on the iPad and other well-established systems like Read It Later, why would you switch to Readability? We were able to talk to Rich Ziade, founding partner of the New York-based design and technology firm Arc90 and one the many talented people behind Readability. We asked him that exact question. Read on to find out what he has to say about the new iOS app and the company's plan for the future. Question: Most people think of readability and remember last year when your app was rejected by Apple and you wrote Apple an open letter. What happened between then and now to bring you back? Answer: In a word - a lot! We'd always wanted to get onto the iPhone and iPad with native apps. It's something we'd been working towards for a while. What complicated things was that we were evolving as a service rapidly over that time. It was pretty tricky to get the apps done and lined up with where the service was going. In any case, we're finally here and we're really excited to finally release them. Question: Why would people chose to use Readability over a competitor like Instapaper or Read It Now, which are similar services? Answer: We're pretty convinced that the notion of providing comfort and flexibility has barely been touched today. While we're incredibly proud of the app, we're most proud of the development community and apps built atop the platform (they're listed here). The idea of building a community around a platform is what drives us. From a reader perspective, this allows us to embed your reading list in a lot of different places, devices and platforms. As far as the app itself, our goal was to keep it dead simple and elegant. We're pretty convinced the great majority of people don't know about this way to read the web. We want to make it as simple as possible for them. Question: Can you comment on how users access your service? Is it mostly web-based, mobile, or through a third-party app? Answer: Today most peopl read more..
Saturday, 25 February 2012
Text Messages-Phone Calls-Facetime-Iphone
Buzz Contacts from Savvy Apps (US$0.99) is a fast way to reach contacts from your iPhone. Organize them into groups for one-tap access to phone calls, text messages, email or FaceTime sessions. The UI is about as clean and tidy as one can get and conveniences like pre-written text messages are quite helpful. Here's my look at Buzz Contacts for iPhone. UI The no-frills, utilitarian look of Buzz Contacts is appropriate for a handy utility. Once you've set up some groups (more on that later), they're laid out on a 4 x 4 grid. Each contact is listed by name and an icon depicts the action associated with each button (phone, text, email or FaceTime). If a group contains more than four members, a swipe to the right reveals the next grid of four while a swipe to the left produces a list view. A toolbar pops up from the bottom of the screen allowing for group actions, so you can send an email or a text, for example, to everyone at once. The large buttons are hard to miss, so the risk of unintended taps is nominal. Use It's easy to create a group. I made one called "Family" which includes my wife, mother, father and two sisters. To begin, swipe to the right and tap "New Group." Next, tap the title to customize it and then tap the icon in the upper right. A list of your contacts appears. Tap the one you'd like to add and chose the method of contact. Keep adding contacts in this fashion until "Page One" is filled, meaning you've added four contacts. You can re-arrage the order in this screen as well. Make as many groups as you like, swiping to the right to toggle between groups. From there, you simply launch the app and tap the appropriate block to initiate just the type of communication you want: FaceTime with your sister, iPhone call to your co-worker, text message to your son or daughter. It's speedy and a time-saver. Buzz Contacts also lets you call those not in a group from the dialer. To use the dialer, swipe to the right again and tap Dialer. A keypad appears. Start tapping a number and Buzz guesses which one you're after. Give it a tap and you're off. There are a few thoughtful niceties in the app. Tapping a contact set up as an email or FaceTime session asks you to confirm your intention before placing the call, so you won't place accidental phone calls. Also, there's a list of pre-written text messages to choose from, like "Running Late. See you soon." and "On my way." Combine that with a group text message to send a lengthy message to the whole gang with little effort. I love useful utilities and Buzz Contacts is one. Since I pretty much only call the people in my family group, I've replaced the phone app in my iPhone's Dock with Buzz Contacts. It's definitely worth a try at $0.99.Buzz Contacts for iPhone offers fast access to contacts originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 22 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.Source | Permalink | Email this | Comments read more..
Friday, 24 February 2012
Description-Apps
There are several recent examples of unsavory titles slipping through the cracks of Apple's approval process. Apps like counterfeit Pokemon apps and a cloned beer timer app have made it into the walled garden of the iOS App Store. Instead of relying on Apple to be a safety gate, iOS owners need to be more vigilant when purchasing apps. Before you hit that "Buy App" button, you should follow these handy tips to help you steer clear of counterfeit and knockoff apps. If you have any tips of your own, please share them in the comments. Read the description The quality of the description is one sign that an iOS app is counterfeit. If the description reads like it's written by a six-year-old, then you should probably walk away from the app. Either the developer doesn't care enough to write a decent description or the description is a mass-produced, poorly-translated piece of prose from an overseas scam factory. Look at the comments on an app Customers who buy an app and then discover it's a scam are vocal. They will leave scathing comments that make it clear the app is a fraud. This will work to your benefit as you can learn a lot about the developer and the app from even as little as five to ten comments. If there are no comments, then you'll need to use some of our other tips to dig a little deeper into the developer's history and the reputation of the app. Scan the App Store Be sure to search the App Store before you buy an app to make sure it is the correct one. As we pointed out last week, some copycat apps are so brazen they will steal the underlying code, the name and the icon of the original app with minimal changes. Misspellings of popular titles or closely worded app titles like "Angry Birdy" are also red flags. Spend a few minutes comparing the app icons, looking at the product images, and carefully reading the description. If you're not sure which version is the right one, then you'll have to do some detective work to identify the legitimate developer. Does the developer have a history? If you find an app you want to buy, then look at the developer's history to make sure he or she is legitimate. Experienced developers will have multiple apps in the app store and each will have comments. You can see a list of the developer's apps on the left hand side of the iTunes window underneath the app requirements. Some scammers will release one app they hope will fly under Apple's radar and grab a thousand downloads before it disappears. At 99 cents a pop, all it takes is a couple hundred downloads for the developer to make his or her money back on the developer's fee. If someone can easily recoup the developer's fee, there's not much stopping them from signing up for another account and doing it all again when their app gets the boot. Another warning sign is a developer who has dozens and dozens of apps. Quality apps take a long time to write, and an indie developer with many apps could be a scam factory producing garbage or counterfeit apps. This isn't a hard and fast rule as some apps, like wallpaper collections or simple games, lend itself to multiple versions. Likewise, there are new developers who only have one app. Because this tip may penalize reputable developers, you should use it along with the other tips. If the developer has a poorly written description, a title whose name is a misspelling of a popular title and 175 published apps, then you may want to think twice about your purchase. When was the app updated? Once an app is approved, most scammers won't take the time to update a title. They are in the App Store only to make money and aren't interested in the process of developing and improving their title. You can find the date of the last update and the app version number underneath the "Buy App" button. You can also search a site like App Shopper which will list all the version and price changes made to the app. Is there a face behind the name? If a developer has a support link in iTunes, then click on it and see i read more..